Shadow Of The Tomb Raider Underrated
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- #151
They decided to go to the serial routes like anybody was request for years and the public said "no".
I'm with you lot OP, it'due south extremely underrated even if the plot is impaired as hell.
- #152
this might exist the about curtailed way to present my feelings most TR 2013. It really felt similar a blockbuster AAA title designed-by-committee, just cram everything in there. crafting, skilltrees, encompass shooting, check check cheque - with the game itself existence an afterthought. I wasn't interested in the 2 sequels afterwards.
- #153
All the boring walking around towns taking to villagers. Having to wear different outfits simply for sure people to talk to you lot?!
And the story and acting that went with it all being terribly C grade.
The tombs were slap-up, the action pretty expert.
I still think the best fashion for the series to go on is to be a mix of Assassinator's Creed Origins and Far Weep 5.
Origins showed you can have an open earth with some nifty exploration and even tombs with puzzles. Tomb Raider could add its ain flavour to well surpass that.
And being open world like Far Weep with your choice of where to become and which missions to tackle takes abroad the hand holding scripted feel.
Tomb Raider has proved it simply tin't hang with set pieces and acting of something like Uncharted so if it moves to fully open up world, it can get by with less story and an most 'past the numbers' prepare of towns and interactions.
In fact you could look at it like Shadow of the Colossus, an overworld where the bosses are replaced with huge tombs to raid.
- #154
Oh god, the horror!!What went wrong?All the boring walking around towns taking to villagers. Having to clothing different outfits just for certain people to talk to you?!
And the story and interim that went with it all existence terribly C course.
The tombs were keen, the action pretty adept.
I still recollect the best way for the series to continue is to exist a mix of Assassin'due south Creed Origins and Far Weep v
Origins showed you can have an open world with some great exploration and even tombs with puzzles. Tomb Raider could add its ain flavour to well surpass that.
And being open globe like Far Cry with your choice of where to go and which missions to tackle takes away the hand holding scripted feel.
Tomb Raider has proved it simply can't hang with gear up pieces and interim of something like Uncharted and so if information technology moves to fully open globe, information technology can become by with less story and an almost 'by the numbers' set of towns and interactions.
In fact y'all could look at it like Shadow of the Colossus, an overworld where the bosses are replaced with huge tombs to raid.
- #155
- #156
Am I the only one who doesn't like reboot Lara every bit a character? I discover her boring and unlikeable, plus she has no charm.
real unpopular opinon champion right hither
(this forum generally dislikes reboot Lara's grapheme)
- #157
this might be the almost concise way to present my feelings well-nigh TR 2013. It really felt similar a blockbuster AAA championship designed-past-commission, just cram everything in there. crafting, skilltrees, embrace shooting, check check bank check - with the game itself existence an afterthought. I wasn't interested in the two sequels afterwards.
I recall I played this demo for half an hour and it literally had every arbitrary AAA matter thrown in I could think of fifty-fifty within that small time frame. This unabridged reboot franchise has been fucking depressing to me as a fan of the old games. I actually vastly preferred Lara Croft & The Guardian Of Light.
- #158
- #159
Tomb Raider reboot games got progessively worse. 1>2>3.I had such high hopes but rise turned it into generic TPS even more with collectibles and Shadow went in very boring senseless management. Also, information technology felt very bad to play
100% agreed
- #160
- #161
- #162
EDIT: The plot is garbage, just similar in every TR Reboot game, simply that didn't bother me.
- #163
- #164
As well, I know I always bring information technology up, but that scene. Mode besides proficient.
- #165
Am I the only one who doesn't like reboot Lara as a character? I find her boring and unlikeable, plus she has no charm.
I think most concur. She'south has the better design, peculiarly in Shadow, simply she's a tad likewise slow/whiny and the script tends to be very bad.
I promise they kept Shadow NuLara but give her some of her old mental attitude back.
- #166
- #167
- #168
Like : let's have a talk next to a helicopters with the buddies, Lara walks abroad on a fade to black, and and then "bam" ! She'southward on a giant crazy mud overflowing in the city running after the bad guy helicopter. There was clearly something missing behind this fade to black. Same goes towards the end of the game : pocket-size dialog, "ok Lara, we go in the tunnels, you lot swim in the under caves, we'll you on the other side". You see her walk in the h2o, fade to blackness, next scene, she's in a cave that is starting to crumble on her. Why ? And once she'southward finally out of the water, barely anything is crumbling anymore. Why ??
So, while the story wasn't good to brainstorm with, i'yard pretty certain they weren't able to finish all the scenes they planned to show. Wich renders the already bad story even worse.
- #169
The start one, was a splitgen game where culturally information technology was known more than anything else every bit beingness Lara Croft torture porn (peculiarly in the expiry scenes), and in armchair game industry circles information technology was known for SE's controversial claims that it was a "failure" despite selling millions of copies.
Then the 2'nd one had the Xbox exclusivity, at a time where Xbox had not yet grade corrected corrected, showing upwards on PS5 a year late.
Then the 3rd i was leaked on that subway right waaaaaaaaaay in accelerate to the signal that people legitimately thought it had been announced already. Plus beingness handled by a different dev.
And then regardless of the trilogy's quality, positives and negatives, the social arc of the series was non 1 of positive fizz.
- #170
Anyhow, I really had a adept time playing it. It's a really good adventure game. I think Eidos establish the perfect combination between being linear and as well open. It has a lot of room to explore but it doesn't have a lot of boring places similar an open earth game.
I really think it is the management to follow in future installments (and non more linear, forget Uncharted. Information technology is great but doesn't quite fit with Tomb Raider I call up): less gainsay, more exploration, puzzles, platforming... and that doesn't mean you can't have astonishing setpieces and linear parts on it.
At a personal note, coming from Uncharted 2, 3 or 4, with all the traveling around the world and different locations... the first two Tomb Raiders got pretty boring visually actually fast, only somehow, Shadow of the Tomb Raider managed to keep me engaged location-wise, keeping more or less the same setting during all the game.
They did some great things with the franchise at Eidos and information technology makes me a little sad that maybe the improvements will be forgotten because how it sold or the corporeality of hate it created.
- #171
- #172
- #173
- #174
Jadedness with Lara'southward character and the story in general
Poorly implemented hubs and side quests. Eidos Montreal tried to inject some of their DNA and information technology only wasn't any adept
Burnout from too many collectibles, which is really Ascension'southward fault but Shadow continued
Actually loved the exploratory aspect of the game and tombs though.
- #175
I liked it a lot, but it felt kind of like Uncharted 3 after Uncharted 2.
Kind of blah, more of the same, but not as good. Cute game though. And I did like the story.
I also didn't like her skill tree progression system this fourth dimension around. And I didn't retrieve the tombs were as fun to explore as the previous games.
- #176
- #177
Craziness, Rise is much better than either of the other ii games.Tomb Raider reboot games got progessively worse. one>two>3.I had such high hopes but rise turned information technology into generic TPS even more with collectibles and Shadow went in very boring senseless management. Too, it felt very bad to play
ii>>>ane>three
I thought Shadow was okay and while I finished it I wasn't in love with information technology like I was Rise or the first ane. I recollect reviewers and players were overly harsh on information technology.
- #178
Wasn't Rise the but i that was exclusive? Shadow launched for all platforms I'1000 pretty sure.I gave up on all Tomb Raider games due to the exclusivity. Which is a shame likewise since I loved Rise.
- #179
- #180
- #181
Hmm, perchance I forgot what the first one was titled. Either style, I stopped playing when the exclusive 1 was appear.
The timed exclusive 1 was Rise, which you already said you lot loved.
- #182
I remember at that place was this actually absurd expanse where you had to climb up a bunch of rotating clockwork. Every bit a setting, it was awe-inspiring, and as a level, information technology called for lots of interesting platforming which I love.
Only I kept dying—non because of any error I made, just because the game's physics couldn't quite handle all of the weird rotations. Laura wouldn't grab a ledge properly, or would become stuck in an blitheness for too long and crusade me to die.
Did these problems got fixed in patches? If so, possibly I need to consider doing a replay...
the puzzle design that was present just not overwhelming in the first ii games of reboot trilogy was amped upwards to eleven in this game - constant, obtuse, and with tons of insta-death thrown in for good measure.
Did yous try tweaking the difficulty? The game had three separate difficulty settings, iirc they were "Exploration", "Puzzles", and "Gainsay". Setting one or both of the first two to "Easy" probably would take alleviated your problems, without affecting gainsay.
- #183
No longer was I nailing headshots left and right and making my way through enemies that felt similar they were simply put in an open up field. On the Hard difficulty at-least, stealth required careful consideration and there were numerous ways of taking enemies down. Information technology was actually fun.
- #184
The game itself is beautiful (especially underwater). Artists did a great job on everything. There were some cool moments similar a: disaster, childhood and creepy caves, but overall the game was boring to play.
- #185
- #186
It was a decent tertiary-person romp but zippo more than that. Bizarrely it had a ton of weapons and customization but very trivial actual gainsay. I call up at that place were but a handful of combat encounters before the finale, which suggests they over reacted mid-development to the complaints well-nigh at that place being too much gainsay in Ascension.
I heard this and nope'd out. Made it real easy to determine what to go far a year that had so many other slap-up games.
- #187
- #188
For sure, making a game that has always been bachelor and more than pop on PC/PS exclusive to Xbox was i of the almost dumbest decisions a company has ever fabricated. Killed my interest in the reboot games 100%.I genuinely believe the way Ascension of the Tomb Raider was handled (timed exclusivity) dampened a lot of excitement and interest in the IP this generation. Most people simply didn't seem all that interested in Shadow.
- #189
I practice retrieve the timed exclusivity of Rise damaged the series. People without an Xbox couldn't play it at release and by the time it got released elsewhere a lot of people probably just didn't care anymore.
Helix
Mayor of Clown Town
- #190
- #191
I remember this is one of the main thing for a lot of people. The writers didn't seem comfortable with the character and wanted to highlight that Lara's occupation is really bad. A lot of players didn't feel confortable with that.I don't like the main characters, especially Lara. She is a savage murderer, not a likeable hero.
I personally found this aspect fascinating, fifty-fifty if it made for an inconsistant (and frequently bad) narrative.
- #192
Yeah, 100%. The franchise was never quite the same later that, all that momentum and good volition wasted. Terrible move by Square Enix and MicrosoftI genuinely believe the way Rise of the Tomb Raider was handled (timed exclusivity) dampened a lot of excitement and interest in the IP this generation. Most people just didn't seem all that interested in Shadow.
- #193
I don't like the main characters, especially Lara. She is a roughshod murderer, non a likeable hero.
The game itself is cute (especially underwater). Artists did a corking task on everything. In that location were some cool moments like a: disaster, childhood and creepy caves, simply overall the game was boring to play.
They made Lara a Naughty Domestic dog main character.
- #194
- #195
The tombs were overall keen, though. They fabricated good utilise of the Mayan/Aztec theme.
- #196
- #197
For the next i they need a better writing team more annihilation. I don't even mind the lack of gainsay equally information technology is not that great when it happens anyway.
- #198
Information technology would have been great if the game told united states who the fuck Jonah was.Regarding game mechanics, it'due south not the most outstanding title out there regarding exploration or activeness, and it was difficult to pull a Naughty Dog since story-wise they didn't make Lara Croft interesting to follow equally a character, as AcidCat said, nor the worldbuilding captivating enough.It was funny how Jonnah was basically a unlike character every entry His faces didn't help...
Next time, if they are going to have Ms. Gail Simone around, instead of the comic tie-ins, permit her write the master game story, a self-independent story, with a proper arc allocated in one single title.
But dunno, let Ryota Suzuki straight the next one or something. Practice something fun and new with the franchise, more dinos :D
He's in three games and is an utter non-entitiy in all of them.
- #199
- #200
- The residuum between combat, exploration and puzzles is all wrong. There'south very piffling combat and enemies don't respawn. Exploring is only useful for finding tombs and challenges, but the vast majority of these activities are based on the very bones puzzle design: spring here, move this, push this, go back, become the ability/equipment.
- The game has a ton of abilities that y'all simply can't utilize, considering they are exclusively made for combat and combat is such a rare matter in this game. For case, that stealth impale with a rope. It's like pulling enemies in a Batman game, simply even less useful. At to the lowest degree Batman uses them to scare the other enemies. Lara simply alerts the others. There's a skill that allows y'all to automatically hibernate the enemy when you kill them with the rope... but when are you even going to use that? The opportunities to use the skill are so few and far between that it'due south absolutely pointless to spend three skill points on information technology. The same goes for the vast majority of combat skills, honestly.
- Related to the above, you become a ton of experience and skill points that you terminate up dumping on pointless skills. Hold your breath longer underwater? Cool... but the game is designed in such a way that there's always a pocket of air that you can go to earlier drowning. Maybe there'due south i, but I oasis't seen any department that y'all can just navigate if you fully upgrade Lara's lung capacity...
- The game looks gorgeous, no doubt nigh it.
- The control is too floaty and finnicky. Sometimes, when you get a button prompt to collaborate with something, information technology flickers in and out for a 2nd and you miss the activity you want to perform. For example, I don't know how many times I performed a melee assault (triangle) when I wanted to cut a rope that activates a trap (also triangle), pushing me forwards and activating said trap. Or how many times I missed a jump (instant death!) in a platforming department because Lara decided to jump sideways or not grab the ledge or non cling to the wall... It only feels so, so bad.
- The story is poop. Information technology'south a mess.
- There'south an choice for "linguistic immersion", pregnant that every graphic symbol speaks in their native natural language. This is meant to increase your immersion in the game... except it does the exact opposite for me. Lara gets to this remote, secluded village where native American people take kept their way of life for centuries? Cool. Except everyone speaks Mayan and Lara speaks British English, and yet somehow everyone understands each other. The idea is that she gets enough of the linguistic communication to be able to understand what they are saying... but how on Earth does that work the other way around?
- And, finally, I can't shake the feeling that Lara is a shitty, shitty character. She's portrayed equally the white savior and it gets truly bad most of the time. She comes to this place, fucks shit up for everyone (actually, really, really fucks things up), and then decides that it's she who has to salvage anybody, steals everything in her path, kills a bunch of "bad" native people, and she'south the hero. Come on. She has absolutely no respect for the civilisation or the place. She'southward there just for herself, simply to satisfy her own ambition (and get revenge!). She fifty-fifty sometimes says "Come up to Lara!" when she's opening a box or digging upwardly some treasure. Lara doesn't even have a photographic camera to snap a picture of two of everything she comes beyond, like any sensible archaeologist would practise. Nah. Hidden temple in the middle of a cave? Sure, let's activate this contraption that ends up destroying everything. Who cares about actual preservation. Ugh.
Source: https://www.resetera.com/threads/shadow-of-the-tomb-raider-is-a-fantastic-game-what-went-wrong.222448/page-4
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